Monday, 17 September 2012

The clock is ticking

The time is fast approaching for our final presentation for our forum design and documentation that supports all of past ten weeks work. With only one week left before crunch time there are a couple of minor things to clear up before we proceed with the next stage of game design.

The programmers are coping well with the added pressure of a dead line that is approaching faster than a swarm of locusts eating a corn field.

Our network engineers are just putting the final touches to the infrastructure, and our advertising reps are in overdrive working on some shiny new toys for the public to play with before launch.

I'm going to have to scram now and get the final touches of the presentation ready before my task masters crack the whip and stop my daily water rations.

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